Among the technologies on the rise today, one of the most promising is blockchain. Although it is popularly known as the mainstay of Bitcoin cryptomontage, it has many more
applications. It is a disruptive technology that allows us to create decentralized, reliable,
and secure applications.
On the other hand, we are moving beyond a digital era, in which the pace of innovation
has accelerated significantly. This creates a need to update knowledge much more frequently
than before. This implies that a key competitive advantage for the success of any organization is the ability to learn. Although more and more companies are including training
and development programs, there are still many others that do not see the profitability
of incorporating them.
A cheap, easy to incorporate and follow solution is proposed. The project focuses on
the design and implementation of a web platform for gamification based on blockchain and
ReactJS to promote, through a token itself as an incentive, the training of professionals and
among professionals within companies.
The tests carried out on each of the individual parts of the implemented system are
presented. A simulation scenario has been created to test the complete system in order to
check that all system requirements are met.
The results obtained and the problems encountered are presented in the conclusions of
the project. Based on this and the many promising applications of blockchain, interesting
lines of research and development are proposed for the future that would usefully complete